RCREATOR

Lead Designer

I designed the MVP for RCreator - a web application for musicians to discover, participate, and host remix contests.

Team

2 Front End Developers
2 Back End Developers
1 Product Designer (me)

My Role

UX Design
UI Design
User Research

Duration

12 Weeks

Problem Statement

Aspiring hip hop / electronic music producers need a way to showcase their talent to established players in the music industry.

Stakeholder Interview

To kick off the project, I sat down with RCreator founder Jeremy Ma. I tried to pick his brain around two key areas:  business goals and technical constraints. Here were my takeaways:

🤔 Problems and Solutions at this stage of the project

Potential User Interviews

I conducted seven interviews, six of which participated in past remix contests, one of which hosted a remix contest. Findings were distilled into provisional personas and storyboards in the next design phase.

Questions asked included:

🤔 Problems and Solutions at this stage of the project

Competitive Analysis

I analyzed existing remix apps on the market, read through reviews, and captured screens of key user flows.

Provisional Persona

I created a provisional persona (Adam Howard) based on qualitative data collected from interviews in the previous stage. Every design decision I made throughout the project was to move Adam closer towards his ultimate goal - to get recognition as an artist.

Storyboards

To help narrate who Adam was and what problem we were helping him solve, I created a storyboard.

Redefining Project Goals

To help clarify my research findings, I combined Adam's goal with RCreator's business goals and technical constraints into this diagram:

I also sat down with the RCreator team to re-define our project goals. Here were our conclusions:

User Flows

User flows were created to clarify how Adam would accomplish key goals within the app.

Lo-fi Wireframes

Low fidelity wireframes were sketched based on user flows defined in the previous step.

Hi-fi Wireframes

Once I established the structure of each screen, hi fidelity mockups were designed.

🤔 Problems and Solutions at this stage of the project

Usability Testing

Through userinterviews.com, I recruited 5 users that resembled our target persona - all were passionate musicians looking to make a name for themselves in an ultra competitive industry. Participants were asked to complete  a series of tasks:

A common problem was shared by all participants - they didn't fully understand the purpose of RCreator when first landing on the homepage. One user thought it was an online community for musicians, one assumed it was a music blog, another thought it was an artist's database. Creating a persuasive, information-rich homepage quickly became a high priority task in the next phase.

Interation

Before

After

Lessons Learned

The biggest lesson I learned during this project was the importance of user feedback. The information I received during our usability testing was invaluable, which I couldn't have received anywhere else. If I could take a time machine back to the start of the project, I would have sought this feedback earlier (and more often), ideally after the first lo-fi mockups were sketched. Various assumptions our team made would have been validated before diving into the time-intensive hi-fi mockup phase.

Final Interactive Prototype

Click the image to open the prototype in a new tab.

YCombinator

After 12 weeks of hard work, the RCreator team applied for YCombinator and actually got invited for an interview. They were impressed with our work, but ultimately passed as the problem we were trying to solve wasn't big enough. Here is the email they sent us (click image to expand):

👈 Back To Projects